Relying on some frustrating trial and error to progress as the game doesn’t really give great feedback on what you are doing. The technology puzzles, however, can be a little head-scratching. Taking the mind reading trait, for example, opens up new dialogue options as well as adding additional insight into how NPCs are really feeling. Those initial character choices affect the campaign in interesting ways. Quests often have multiple solutions, sometimes as many as half a dozen distinct solutions depending on how you build your character. From the castoffs themselves, through to the abstract and often confusing nature of the world itself. The bulk of the game builds out on the concept of being a castoff and what that means, are you still part of the Changing God? are you a distinct identity? his child? an equal? There is a great deal of interesting philosophy and thought-provoking subject matter throughout. As you talk to the people of Sagus Cliffs and receive sidequests you piece together how this often peculiar place works and how inexplicably connected you are to it and its populace. ![]() Numenera however is all about the world and its inhabitants. This motivates your initial steps into the Ninth World as you try to piece together events. ![]() You are also made aware of an enemy, the Sorrow who is trying to eliminate all castoffs for some reason. You awaken in the city of Sagus Cliffs with many questions as to who and where you are. His discarded shells - the castoffs - gain their own consciousness and identity as they are abandoned. You’re the latest creation of The Changing God, a being that has cheated death by learning how to transfer his consciousness into other bodies. You take the role of the Last Castoff, starting the game in freefall whilst trying to come to terms with what is happening. It even shares Pillars’ engine, offering some great visuals to go along with some thought-provoking writing. The game itself marks a continuation of the recent resurgence in party-based RPGs, coming as it does after the well received Tyranny and Pillars of Eternity. The numenera of the title being the remnants of those who came before. Everything in the world is built on and scavenged from the detritus of countless prior long-gone civilisations, with the lack of knowledge and understanding that comes with that. Torment: Tides of Numenera takes place in a setting known as the Ninth World, a billion years in the future, where everything is all a little alien and unfamiliar. InXile’s spiritual successor to the classic RPG Planescape: Torment takes you on a journey through a weird, strange land full of interesting characters, peculiar technology and an exploration of consciousness and the self. ![]() Reviews // 9th Mar 2017 - 6 years ago // By Simon Brown Torment: Tides of Numenera Review
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